a PhD student in University of California, Santa Barbara (UCSB) advised by Professor Lingqi Yan. I am interested in physically based rendering techniques and real-time PBRT or RTRTX.


I love animations and video games. I sincerely hope that I can contribute to CG movies and animations in the future.


I obtained my Bachelor's degree from Wuhan University majored in Simulation Science and  Technology. After that, I received my Master's degree from University of Pennsylvania majored in Computer Graphics and Game Technology (CGGT). 

Please go to my projects' page for more information.

Research Interest:

Physically Based Rendering Technique,

Real-time PBRT,


GPU Programming,

Augmented Reality








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Camel Ride @ Mingsha Mountain and Crescent Moon Spring, Dunhuang, China



I have done researches about revising integrator functions for higher efficiency and better rendering results. I am also interested in more realistic material illustrations.




I love CUDA and shader languages. Also I have worked on a real-time snow rendering project with my classmates. I hope there will be more chances to implement GPU related works.


Augmented Reality


Applying AR to daily life is one of my interests. I am also working on displaying people's inspirational ideas in virtual world and combining them with the real world.

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