a Ph.D. student at the University of California, Santa Barbara (UCSB) advised by prof. Lingqi Yan. I am interested in computer graphics, especially offline rendering.
I love animations and video games. I sincerely hope that I can contribute to CG movies and animations in the future.
I obtained my Bachelor's degree from Wuhan University majoring in Simulation Science and Technology. After that, I received my Master's degree from the University of Pennsylvania majoring in Computer Graphics and Game Technology (CGGT).
Camel Ride @ Mingsha Mountain and Crescent Moon Spring, Dunhuang, China
University of California, Santa Barbara, CA, USA
PhD of Science in Engineering
Major: Computer Science, Department of Computer Science
University of Pennsylvania, Philadelphia, PA, USA
2016 - 2018
Master of Science in Engineering
Major: Computer Graphics and Game Technology, School of Engineering
and Applied Science
Wuhan University, Wuhan, Hubei, China
2012 - 2016
Bachelor of Engineering
Major: Simulation Science and Technology, School of Computer
Tencent America Inc.
Los Angeles, CA, USA, 2022 Jun - 2022 Sep
Facebook Reality Labs
Redmond, WA, USA (remote), 2021 Jun - 2021 Sep
San Jose, CA, USA (remote), 2020 Jun - 2020 Sep
Emerging graphics group intern
Programming Languages: C/C++, C#, Python, GLSL, MATLAB, R;
Eigen, OpenGL, CUDA, Vulkan;
English, Mandarin Chinese, Japanese(N2).
Adobe Photoshop, Premier, Audition, Lightroom, Dimension (contributor);
Autodesk Maya, 3DMAX;
Piano, Keyboard, Ukelele, Guitar, Chinese flute;
@ Eduardo Avaroa National Reserve of Andean Fauna, Uyuni, Bolivia