a PhD student in University of California, Santa Barbara (UCSB) advised by Professor Lingqi Yan. I am interested in physically based rendering techniques and real-time PBRT or RTRTX.
I love animations and video games. I sincerely hope that I can contribute to CG movies and animations in the future.
I obtained my Bachelor's degree from Wuhan University majored in Simulation Science and Technology. After that, I received my Master's degree from University of Pennsylvania majored in Computer Graphics and Game Technology (CGGT).
Please go to my projects' page for more information.
Physically Based Rendering Technique,
Camel Ride @ Mingsha Mountain and Crescent Moon Spring, Dunhuang, China
I have done researches about revising integrator functions for higher efficiency and better rendering results. I am also interested in more realistic material illustrations.
I love CUDA and shader languages. Also I have worked on a real-time snow rendering project with my classmates. I hope there will be more chances to implement GPU related works.
Applying AR to daily life is one of my interests. I am also working on displaying people's inspirational ideas in virtual world and combining them with the real world.